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Deictic State as Well

If we are willing to include a behavior with just one bit of variable state in it, then we can simplify the control state for the program. In the behavior deictic-avoid, the bit hit-left? serves as a deictic variable the-side-I-just-hit-on. Avoid-hit and compensate-avoid (primitives deictic-avoid supports) turn in the appropriate direction by accessing this variable. This allows a reduction in redundancy in the plan, including the elimination of one of the action patterns.


@1 &&&&&*+[F]deictic-avoid
hit-left? [lllll]_-avoid-hit, feeler-hit,^-compensate-avoid &&&[lll]^-feeler info




\begin{displaymath}
\mbox{{\bf walk} } \Rightarrow
\left\uparrow
\left\langle \b...
...x{ walk-straight}\nonumber
\end{array} \right\rangle \right.
\end{displaymath}  



\begin{displaymath}
\mbox{{\bf avoid-obstacle} } \Rightarrow
\langle \mbox{walk ...
... \mbox{avoid hit} \rightarrow
\mbox{compensate avoid} \rangle
\end{displaymath} (4)



Joanna J. Bryson 2005-07-08